Rechercher un cas : 0 résultats

Tesla: Designing immersive campaigning: Combining VR technologies and social media strategies across the 5A journey

KEDGE-MA-081(GB)
Résumé
The case explores how brands can integrate virtual reality (VR) technologies into social media strategies to create immersive campaigns. Framed around Tesla's ambition to transport customers into their virtual world, the case challenges students to design an immersive campaign that connects physical customer touchpoints with digital extensions using VR. Students analyze how VR technologies can transform customer awareness into advocacy along the 5A journey when combined with social media while considering technological and adoption barriers. The case provides a framework that can be applied beyond Tesla to industries such as fashion, tourism, or sports, making it a resource for courses on digital marketing, innovation, or experiential branding.
This case is a fictional teaching case inspired by publicly available information about Tesla. It is not based on internal company data and has not been developed in collaboration with, or endorsed by, Tesla.
Objectifs pédagogiques
The objective of this case study is to equip students with the knowledge and skills to design immersive campaigns combining VR technologies with social media strategies. The case emphasizes both creative and analytical thinking to critically assess and implement immersive customer experiences. The final objective is for students to design a VR-enhanced social media campaign along the 5A customer journey.
Mots-clés
VR, social media strategy, 5A customer journey, immersive campaigning
Public
Graduate students with a background in marketing in general and digital marketing in particular.
Secteur d'activité
Manufacture of motor vehicles
Caractéristiques particulières
Duration : 3 hours.
2025
Livraison par lien de téléchargement
13
Oui (17 pages) - incluse

Adhérents : 360,00 € HT / Non adhérent : 720,00 € HT
Campus*
* Usage illimité pour un campus sans limite de nombre d'étudiants.

Produits pédagogiques liés ...